Strategic Elements: Time (Part Two)
The Initiative
If one side has control over the
course of the game then that side is said to "have the
initiative." The side with the initiative usually has greater
freedom, flexibility, and activity than the side without the initiative.
This is because the side with the initiative usually has the power to force the
opposing side to react passively instead of pursuing more active plans
themselves.
Let's return to that pedagogical classic one
more time: that's right, the Morphy
game you've come to know and love throughout this tutorial series. By
constantly creating threats against his opponent, Morphy dictated the course of
the entire game. Let's take a quick look at a few key moments at which
Morphy (playing White, as you'll recall) makes great use of the
initiative.
1.e4 e5
2.Nf3 d6
This last move establishes Philidor's
Defense. It's solid, but not very active. It's as though Black
doesn't even want to try to gain the initiative!
3.d4 Bg4
4.dxe5 Bxf3
5.Qxf3 dxe5
6.Bc4!
Morphy threatens Black's
King by attacking the weak f7 square with his Queen and Bishop.
6...Nf6
Black counters the threat, but .
7.Qb3!
Morphy renews the threat by shifting
his Queen to the same diagonal as his Bishop (this is sometimes called a Queen
and Bishop Battery).
7...Qe7
Black protects the f7 square in the
only reasonable way, but he's now behind in development and has developed his Queen
to an awkward square. The initiative is paying off for Morphy already!
8.Nc3
Notice that Morphy might have thought
about snatching a pawn with 8. Qxb7, but he's more interested in maintaining
the initiative.
8...c6
9.Bg5
Morphy keeps up the pressure by
pinning Black's f6 Knight.
9...b5
This move looks very
active. After all, it attacks White's Bishop. Black probably thinks
that this gives him the initiative, since it appears to force Morphy to
react to the threat of loss of material (10...bxc4). Looks can be
deceiving though, and Black is in for a nasty surprise.
10.Nxb5!
Morphy sacrifices material in order
to keep the initiative.
10...cxb5
11.Bxb5+
Checks are the most forcing of all
moves, and a common way of securing or maintaining the initiative.
11...Nbd7
Black is once again forced to react
passively to Morphy's threats. The initiative is still very much in
Morphy's hands.
12.0-0-0
The Rook on d1 puts additional
pressure on the Black King.
12...Rd8
And yet again, Black must react
rather than act.
13.Rxd7
Morphy sacrifices a Rook in return
for a Knight (a net loss of 2 points of material, as you'll no doubt recall) in
order to maintain the initiative and keep the attack going against the Black
King.
13...Rxd7
14.Rd1 Qe6
Black's Queen steps aside in order to
break the pin created against the f6 Knight by the Bishop on g5. But it's
too little too late, and Morphy finishes with a beautiful sacrificial
combination.
15.Bxd7+ Nxd7
16.Qb8+!! Nxb8
17.Rd8#
The initiative is often secured by
means of tactics, attacks against the enemy King, or threats to win other strategic
advantages such as material, space, or structure. Sometimes one side will
sacrifice material, space, and / or structure in return for the initiative,
hoping it will pay off later.
Sometimes one side will deliberately pass
over an opportunity to secure an advantage in material, space, and / or
structure in order to avoid handing the initiative over to the enemy. The
initiative can dissipate quickly or last throughout an entire game. The
initiative can pass back and forth between the two sides or remain in the hands
of one player exclusively. Thus, the initiative is subtle and amorphous,
much like Time itself. It has been known to perplex even
advanced players. As such, it shouldn't be a big concern for most
beginners. For now, just be aware of it, and always do your best to play
actively if you can do so without unacceptable risk or consequences.
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