Strategic Elements: Material
“Material” refers to the pieces on
the board. Some pieces are more powerful and useful than others, and are
therefore considered to be more valuable. If you’ll recall from our lessons on
tactics, the pieces are assigned numbers to reflect their relative value: pawns
are worth 1 point, Knights 3, Bishops 3, Rooks 5, and Queens 9. (The King isn’t
usually assigned a number – the game ends if the King is “captured” (that is,
checkmated), so his value is infinite.)
One has a material advantage if the sum
total of one’s pieces is greater than the sum total of one’s opponent's pieces.
To put it another way, if you have more and / or more valuable pieces than your
opponent, you’re “ahead,” materially speaking. For example, if you
capture your opponent’s Rook and only lose a Knight in the process, then you
have a material advantage of 2 points. If you exchange a Bishop for a Knight,
then material is still even. If you lose your Queen in return for only a Rook,
then you’re behind by 4 points.
A material advantage can be useful in lots of different circumstances. For
example, if you have more material than your opponent, you may be able to make
more threats than they can deal with at once. This might include threatening to
capture your opponent’s pieces, or even an attack against your opponent’s King
(as a matter of fact, if you have more pieces available for attack than your
opponent has for defense, your attack has a good chance of succeeding).
A material advantage is also very useful in the endgame. Remember those
"Basic Mates" we learned way back in our tutorial on Basic Endgame
Strategy? They all involved a material advantage for the winner (King &
Rook v. King, King & Queen v. King, etc.). Also, having more and / or
better pieces can make it easier to promote a pawn, since you’ll have more
pieces available to shepherd the pawn through to the promotion square than your
opponent will have pieces to stop it. Then once you promote the pawn (often to
a Queen), you’ll have an even greater material advantage.
So how do you get a material advantage? Here are a few ways:
1) Capture your opponent’s unprotected pieces. Beginners often “hang” their
pieces; that is, they move them to a square where they aren’t defended and can
be captured for free. (The fancy term for this is “leaving your pieces en
prise.”) They usually do this by mistake, of course – they simply overlook
the fact that their piece can be captured. Each time your opponent moves, take
a moment to look and see if you can capture it without any repercussions. If
so, grab it! Just make sure it’s really a “hanged” piece and not a sacrifice
with a dash of poison!
2) Protect your own pieces so they don’t get captured. This is just the inverse
of the point above. Make sure your pieces are always adequately defended, and
make sure you don’t “hang” them!
3) Make favorable exchanges. If you can force an exchange of pieces that nets
you material, then (all things being equal) go for it! For example, if you can
trade your Bishop for your opponent’s Rook, then you’ve just won two points
worth of material, and assuming your opponent can’t do something worse to you
in return (like checkmate your King), you’ll have an advantage.
4) Avoid unfavorable exchanges. This is just the inverse of the point above.
Don’t let your opponent trade less valuable pieces for your valuable ones
unless you can do something worse in return (like checkmate the enemy King).
5) Look for tactical opportunities. We discussed tactics a while back, and (if
you’ll recall) they often lead to a material advantage. Before each move, look
and see if there are any tactical opportunities. Learning to recognize them is
a matter of tactical training, but that’s for later. As a beginner, just review
the section on Basic
Tactics once in a while, and try to notice when those sorts of tactical
opportunities arise.
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